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D Ranked Jutsus alphabeticly

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D Ranked Jutsus alphabeticly

Post by Luna Fang on Sun Dec 01, 2013 5:07 pm

This is the list of D Ranked jutsu allowed and others will be added.

Body Flicker Technique:

Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Hand seals: Ram
Usage: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Code:

Name:Body Flicker Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Hand seals: Ram
Usage: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
 
Demonic Illusion:

Classification:Genjutsu
Rank:D-rank
Class:Supplementary
Range:Short-range
Hand seals: Snake → Rat
Usage: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Code:

Name: Demonic Illusion: Hell Viewing Technique
Classification:Genjutsu
Rank:D-rank
Class:Supplementary
Range:Short-range
Hand seals: Snake → Rat
Usage: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.

Dynamic Entry:

Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range: Short-range
Usage: The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. It is obviously difficult to counter as it was able to bypass Jiraiya's defence.
Code:

Name: Dynamic Entry
Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range: Short-range
Usage: The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. It is obviously difficult to counter as it was able to bypass Jiraiya's defence.

Earth Style:

Classification: Ninjutsu
Type: Earth Earth Release
Rank: D-rank
Class:Supplementary
Range: short-range  
Usage: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
Code:

Name: Earth Style: Headhunter Jutsu
Classification: Ninjutsu
Type: Earth Earth Release
Rank: D-rank
Class:Supplementary
Range: short-range  
Usage: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.

Hidden Mist Technique:

Classification:Ninjutsu
Type: Water Water Release
Rank: D-rank
Class:Supplementary
Hand seals: Tiger
Usage:The Hiding in Mist Technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Code:

Name: Hidden Mist Technique
Classification:Ninjutsu
Type: Water Water Release
Rank: D-rank
Class:Supplementary
Hand seals: Tiger
Usage:The Hiding in Mist Technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Leaf Gale:

Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short-range
Usage: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Code:

Name: Leaf Gale
Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short-range
Usage: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Leaf Whirlwind:

Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short-range
Usage: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Code:

Name: Leaf Whirlwind
Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short-range
Usage: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.

Manipulated Shuriken Technique:

Classification:Ninjutsu
Rank: D-rank
Class:Supplementary
Range:All ranges
Usage:With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Code:

Name: Manipulated Shuriken Technique
Classification:Ninjutsu
Rank: D-rank
Class:Supplementary
Range:All ranges
Usage:With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

Paper Shuriken:

Classification:Ninjutsu
Rank: D-rank
Class:Offensive
Range:Mid to Long range
Usage:A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes. Konan is seen using them combined with Nagato's Wind Release: Gale Palm, speeding up the shuriken and enabling them to pierce the body further.
Code:

Name: Paper Shuriken
Classification:Ninjutsu
Rank: D-rank
Class:Offensive
Range:Mid to Long range
Usage:A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes. Konan is seen using them combined with Nagato's Wind Release: Gale Palm, speeding up the shuriken and enabling them to pierce the body further.

Passing Fang:

Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short to Mid range
Usage: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but can also be done with a partner, making it more effective.
Code:

Name: Passing Fang
Classification:Taijutsu
Rank: D-rank
Class:Offensive
Range:Short to Mid range
Usage: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but can also be done with a partner, making it more effective.

Shadow Shuriken Technique:

Classification:Ninjutsu, Shurikenjutsu
Rank: D-rank
Class:Offensive
Range:Mid to Long range
Usage: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Code:

Name: Shadow Shuriken Jutsu
Classification:Ninjutsu, Shurikenjutsu
Rank: D-rank
Class:Offensive
Range:Mid to Long range
Usage: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.

Temporary Paralysis Technique:

Classification:Ninjutsu
Rank: D-rank
Class:Supplementary
Range:Short to Mid range
Usage:A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill, and won't fail a shinobi during their missions.
Code:

Name: Temporary Paralysis Technique
Classification:Ninjutsu
Rank: D-rank
Class:Supplementary
Range:Short to Mid range
Usage:A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill, and won't fail a shinobi during their missions.

Yaen Hanewaza [Monkey Flip:
]
Classification: Taijutsu
Rank: D-Ranked
Range: Short
Usage: User pulls the opponent by the shirt or shoulders while falling back. During the fall the user pulls his knee up in between the pair . After contact with the ground is made the extends his leg completely throwing the opponent over them.
Code:

Name: Yaen Hanewaza [Monkey Flip]
Classification: Taijutsu
Rank: D-Ranked
Range: Short
Usage: User pulls the opponent by the shirt or shoulders while falling back. During the fall the user pulls his knee up in between the pair . After contact with the ground is made the extends his leg completely throwing the opponent over them.

Moesashi [Flame Release: Embers:
:]
Classification: ninjutsu, fire release
Rank: D-ranked
Range: short to medium
Hand Seals: few
Usage: The user will first do handseals, and then they can spit small embers at their opponent. Unlike Fire Spit, these embers are physical and can harm an opponent beyond the fire contact.
Code:

Name: Moesashi [Flame Release: Embers]:
Classification: ninjutsu, fire release
Rank: D-ranked
Range: short to medium
Hand Seals: few
Usage: The user will first do handseals, and then they can spit small embers at their opponent. Unlike Fire Spit, these embers are physical and can harm an opponent beyond the fire contact.



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